The Department of Interactive Media at Bradley University funded Deserted Dino as part of the FUSE show, a student showcase at the Peoria Riverfront Museum on April 30, 2016 in which members of the public could interact with various exhibits. Deserted Dino is a interactive dinosaur dig for kids. Participants can interact with a multi-touch table to swipe away sand to uncover bones and gems.
I served as the lead programmer on this project, which was developed in the Unity game engine. I wrote the majority of the scripts, including the sand swiping and object uncovering. My role involved extensive code revisions and efficiency analysis to ensure that the texture manipulation algorithms could run at a sufficient frame rate without compromising the experience for users.
With the success of our public showcase, the Department of Interactive Media awarded my team a grant to continue development of a mobile version of the project. I intend to continue my role as programmer on the project.
The full project description and team members can be viewed here: http://bradleyinteractive.com/2016/exhibits