This video shows a quick demo of the Tileit concept build. It demonstrates how the player can move around the game board as well as how to accumulate points. To win a level, the player must must clear all of the colored tiles, upon which they will presented a new, slightly more difficult level.
"Tileit" Concept Build
This is a concept build of a game project I created in the Processing language. In this simple puzzle game, players navigate colored tiles and try to remove as many as possible to increase their score. In the future, I plan to recreate this project in Unity with added functionality and perhaps even publish it as a mobile game.